DEVELOPMENT UPDATES
The work behind the next tip-off.
Follow Hoop Dynasty: Rise of a Legend through development notes and public announcements. Check each entry’s date and status before treating it as an available game update.
LATEST ENTRY
What’s new here
Website updates and game releases are different things. The label on each entry tells you which one you are reading.
Road to Selection hotfix
The Night Before now shows the three responses needed to continue toward Selection Night.
The June 19 Journey scene uses its existing choice flow. Report remaining blockers on Discord.
DEVELOPMENT ARCHIVE
Catch up on the work
Road to Selection hotfix
The Night Before now shows the three responses needed to continue toward Selection Night.
The June 19 Journey scene uses its existing choice flow. Report remaining blockers on Discord.
College Journey hotfix
Version 1.0.0 fixes repeated scenes after the College Final on the way to Selection Night.
Required choices now appear instead of returning to the introduction.
Advance explains which response is required; the pre-selection phase is labelled more clearly.
Text spacing, wrapping and calendar icons beside dates have been corrected.
Continue from the College Final through the agent conversation, Combine, private workout, interview and Selection Night. Report repeated scenes, blocked choices or clipped text on Discord. Include the in-game date, screen, action, display resolution and a screenshot when possible.
Playtest hotfix: career start, dates and performance
The September 19 Steam Playtest patch addresses a new-career issue on some PCs, regional dates and performance.
Fixed an issue that could prevent a new career from starting on PCs using certain time zones.
Date displays now follow your Windows regional format, independently of the game's language.
Optimized calendar loading and injury checks to reduce CPU work and memory allocations.
The player guide and development archive, now in ten languages
The Wiki and Changelog are now available in ten languages. This update concerns the websites, not a new playable build.
The Wiki explains the route from the locker room to live 2D or fast simulation, then the postgame recap.
Mixed-language sections and internal terminology have been replaced with player-focused explanations. Award browsing and the official footer logo have also been updated.
Older entries remain dated in the archive. They no longer appear as newly available stable or beta releases.
Live 2D presentation
Work recorded in July focused on making the on-court action and commentary easier to follow.
The development notes covered ball movement, player positioning, inbounds and free throws.
The focus was keeping commentary, score and the visible play in step.
Inbounds and three-point plays
This July entry described work on the flow and positioning of live 2D possessions.
The notes focused on where inbound passes begin and how shooters are shown around the arc.
Commentary and the scoreboard
The July notes described clearer basketball language during games.
The work concerned showing the outcome and statistics in time with the shot or free throw.
Reading the basketball calendar
This June entry covered the view of games across Pro and International competitions.
The notes described competition grouping, a competition filter and a compact calendar.
Career history and awards
The June notes focused on how the basketball world remembers titles and individual honors.
Pantheon, record books and award history were the topics of this development entry.
READING THE ARCHIVE
Dates, context and availability
The June and July entries are historical development notes. Their numbers organize the archive; they do not identify downloadable Steam builds.
For the player
Notes explain the part of the game involved without publishing internal test reports.
Game availability
The Steam Playtest is live with limited access granted in waves. The planned festival demo is separate.
Historical context
Older notes describe work at that time. They are not a fresh assessment of every feature or issue today.
PLAYTEST STATUS
The Playtest is live, with access granted in waves
Request access on Steam; invites are being granted gradually. The first fixes have shipped, and the Playtest remains separate from the planned festival demo.
KEEP IN TOUCH